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You are viewing week 67 of #screenshotsaturday
The Saturday of 2012-02-11
96 screenshots
rendered in real-time for my next game.  follow me to keep up with the latest news.
#screenshotsaturday <a href="http://t.co/Ur6x2rJb" rel="nofollow">http://t.co/Ur6x2rJb</a> ...The cape thing didn't work out (I have yet to figure out how to use the skinned cloth system).. #screenshotsaturday <a href="http://t.co/gFWR509z" rel="nofollow">http://t.co/gFWR509z</a> #screenshotsaturday <a href="http://t.co/SwQwXoHr" rel="nofollow">http://t.co/SwQwXoHr</a> A little video flythrough of the Market map: <a href="http://t.co/kpiYI3rb" rel="nofollow">http://t.co/kpiYI3rb</a>  #screenshotsaturday #craftstudio <a href="http://t.co/7GKRI5Bp" rel="nofollow">http://t.co/7GKRI5Bp</a> Voxel project progress: <a href="http://t.co/YJT0DDQW" rel="nofollow">http://t.co/YJT0DDQW</a> - Shadow-casting directional light + multiple deferred point lights #screenshotsaturday First screenshot of Celestial Apotheosis;  <a href="http://t.co/PJ6T6aEX" rel="nofollow">http://t.co/PJ6T6aEX</a> #screenshotsaturday #screenshotsunday (text courtesy of @scnjedi) Name that car in one <a href="http://t.co/P1fPdQQX" rel="nofollow">http://t.co/P1fPdQQX</a> #screenshotsaturday Game im working on, all art will most likely be replaced when I put thought into art style. #screenshotsaturday <a href="http://t.co/b4xa7djc" rel="nofollow">http://t.co/b4xa7djc</a> #ScreenshotSaturday first entry of my new rogue-like for mobile device, one of the random generated map <a href="http://t.co/D6GgSu2A" rel="nofollow">http://t.co/D6GgSu2A</a> More lightmap baking in unity, hoping to wrap this level up by tomorrow. #screenshotsaturday <a href="http://t.co/DKxYfo8O" rel="nofollow">http://t.co/DKxYfo8O</a> Got the new models for my airships (untextured) from my artist Adam deGrandis. #screenshotsaturday <a href="http://t.co/LyixB1hL" rel="nofollow">http://t.co/LyixB1hL</a> Just for #screenshotsaturday - WIP enhancements to #creaturesandcastles. <a href="http://t.co/QvVhO3Qs" rel="nofollow">http://t.co/QvVhO3Qs</a> Vespers, Act I, showing the monastery entrance doors and the highlighted alms box. #screenshotsaturday <a href="http://t.co/kcyzJIyr" rel="nofollow">http://t.co/kcyzJIyr</a> Our next project, "Hey, Wanna Grab A Cup of Coffee?" #ScreenshotSaturday <a href="http://t.co/C4o5bZ6X" rel="nofollow">http://t.co/C4o5bZ6X</a> Didn't work on my other #Unity game as much this week, so this is the best #screenshotsaturday pic I got. <a href="http://t.co/kiGshPVZ" rel="nofollow">http://t.co/kiGshPVZ</a> #screenshotsaturday close-up of a (cheating) blend on a floating platform #Unity3D #gamedev <a href="http://t.co/wqaAzIo4" rel="nofollow">http://t.co/wqaAzIo4</a> #screenshotsaturday cheating with texture blending in #Unity3D, I should probably learn ShaderLab at some point <a href="http://t.co/t2zvoqTb" rel="nofollow">http://t.co/t2zvoqTb</a> #PEGJam game coming along. Hope to put a playable version out tomorrow. #ScreenshotSaturday <a href="http://t.co/SfbFKj41" rel="nofollow">http://t.co/SfbFKj41</a> A planetary data-card proof, generated in engine. Can load a planet into the game from this. #screenshotsaturday <a href="http://t.co/RYV8Ymhw" rel="nofollow">http://t.co/RYV8Ymhw</a> Menu screen of my first game "night night" supports touch and iCade controls of course :) #Codea #screenshotsaturday <a href="http://t.co/GWQl3deC" rel="nofollow">http://t.co/GWQl3deC</a> :: Experiment/Test is going well. #xblig #dev #screenshotsaturday <a href="http://t.co/FCtNcksQ" rel="nofollow">http://t.co/FCtNcksQ</a> Is it #ScreenshotSaturday again so soon? I'm working on new HUD elements for Crashed Lander. So far so good! :) <a href="https://t.co/lRNLcL5c" rel="nofollow">https://t.co/lRNLcL5c</a> A little something I'm making with @link_san <a href="http://t.co/lhrNbAtL" rel="nofollow">http://t.co/lhrNbAtL</a> #screenshotsaturday It's still #screenshotsaturday somewhere I believe, so here's something <a href="http://t.co/49Pn1aqa" rel="nofollow">http://t.co/49Pn1aqa</a> #Zondera updates. Beginning of Castle Zondera revealed! <a href="http://t.co/rpvCL5TB" rel="nofollow">http://t.co/rpvCL5TB</a> @Indiedb #screenshotsaturday First new #screenshotsaturday in a while. I added version checking: <a href="http://t.co/5ZuGyT1o" rel="nofollow">http://t.co/5ZuGyT1o</a> #screenshotsaturday  <a href="http://t.co/Wvkg2rbh" rel="nofollow">http://t.co/Wvkg2rbh</a>  <a href="http://t.co/ehFfU7iN" rel="nofollow">http://t.co/ehFfU7iN</a> <a href="http://t.co/opqGpYeO" rel="nofollow">http://t.co/opqGpYeO</a> <a href="http://t.co/1JF02xWl" rel="nofollow">http://t.co/1JF02xWl</a> #screenshotsaturday  <a href="http://t.co/Wvkg2rbh" rel="nofollow">http://t.co/Wvkg2rbh</a>  <a href="http://t.co/ehFfU7iN" rel="nofollow">http://t.co/ehFfU7iN</a> <a href="http://t.co/opqGpYeO" rel="nofollow">http://t.co/opqGpYeO</a> <a href="http://t.co/1JF02xWl" rel="nofollow">http://t.co/1JF02xWl</a> #screenshotsaturday  <a href="http://t.co/Wvkg2rbh" rel="nofollow">http://t.co/Wvkg2rbh</a>  <a href="http://t.co/ehFfU7iN" rel="nofollow">http://t.co/ehFfU7iN</a> <a href="http://t.co/opqGpYeO" rel="nofollow">http://t.co/opqGpYeO</a> <a href="http://t.co/1JF02xWl" rel="nofollow">http://t.co/1JF02xWl</a> <a href="http://t.co/u6Okmpc1" rel="nofollow">http://t.co/u6Okmpc1</a> Loot and framerate. #screenshotsaturday added cannons... next up, flamethrowers! #screenshotsaturday  <a href="http://t.co/Hqw8ruyj" rel="nofollow">http://t.co/Hqw8ruyj</a> And some silly post-processing stuff for mari0 @Stabyourselfnet : <a href="http://t.co/2zTwpD14" rel="nofollow">http://t.co/2zTwpD14</a> <a href="http://t.co/8dbEj7rT" rel="nofollow">http://t.co/8dbEj7rT</a> #screenshotsaturday And some silly post-processing stuff for mari0 @Stabyourselfnet : <a href="http://t.co/2zTwpD14" rel="nofollow">http://t.co/2zTwpD14</a> <a href="http://t.co/8dbEj7rT" rel="nofollow">http://t.co/8dbEj7rT</a> #screenshotsaturday Half-a-Q*bert in #GLSL <a href="http://t.co/hufWR6UU" rel="nofollow">http://t.co/hufWR6UU</a> #screenshotsaturday <a href="http://t.co/zEehQZjD" rel="nofollow">http://t.co/zEehQZjD</a> Snayke: <a href="http://t.co/tKorb8nO" rel="nofollow">http://t.co/tKorb8nO</a> <a href="http://t.co/y3YsCXhW" rel="nofollow">http://t.co/y3YsCXhW</a> <a href="http://t.co/jjPwSNDJ" rel="nofollow">http://t.co/jjPwSNDJ</a> #screenshotsaturday Snayke: <a href="http://t.co/tKorb8nO" rel="nofollow">http://t.co/tKorb8nO</a> <a href="http://t.co/y3YsCXhW" rel="nofollow">http://t.co/y3YsCXhW</a> <a href="http://t.co/jjPwSNDJ" rel="nofollow">http://t.co/jjPwSNDJ</a> #screenshotsaturday Snayke: <a href="http://t.co/tKorb8nO" rel="nofollow">http://t.co/tKorb8nO</a> <a href="http://t.co/y3YsCXhW" rel="nofollow">http://t.co/y3YsCXhW</a> <a href="http://t.co/jjPwSNDJ" rel="nofollow">http://t.co/jjPwSNDJ</a> #screenshotsaturday character is getting there. Shame I ended up breaking the game afterwards. #screenshotsaturday <a href="http://t.co/4LcUAcks" rel="nofollow">http://t.co/4LcUAcks</a> Welcome to #screenshotsaturday to view another #gamedev update on the the project [Duty of the First Escort] <a href="http://t.co/i0f7lpJO" rel="nofollow">http://t.co/i0f7lpJO</a> Game doesn't simulate falling&crashing BURNING ROCKS breaking ice tiles. Disappointment on #screenshotsaturday :( <a href="http://t.co/4p1mZscw" rel="nofollow">http://t.co/4p1mZscw</a> Getting very close to calling Avoision complete! #ScreenshotSaturday <a href="http://t.co/cp93IFYX" rel="nofollow">http://t.co/cp93IFYX</a> #Codea #screenshotsaturday My current project "Bomber" - very much a newb to coding, but loving Codea - learning lots!! <a href="http://t.co/ZwY4LfiA" rel="nofollow">http://t.co/ZwY4LfiA</a> Just like #ludumdare, nanoLD is awesome ! #screenshotsaturday <a href="http://t.co/CtpfMHZL" rel="nofollow">http://t.co/CtpfMHZL</a> Failing to prototype well #screenshotsaturday <a href="http://t.co/9zUsNFpS" rel="nofollow">http://t.co/9zUsNFpS</a> First work-in-progress screenshot of our unannounced game. Still lots of detail missing. <a href="http://t.co/QXSRK8eZ" rel="nofollow">http://t.co/QXSRK8eZ</a> #screenshotsaturday Just a cotton candy tree prototype overlooking a field of procedurally generated creamwiches <a href="http://t.co/7K9xTxmU" rel="nofollow">http://t.co/7K9xTxmU</a> #screenshotsaturday Rock monster gets an "exploding shards" attack.  #screenshotsaturday <a href="http://t.co/rrwqlnRa" rel="nofollow">http://t.co/rrwqlnRa</a> Well that's a bit better, isn't it? <a href="http://t.co/PWvAgLCG" rel="nofollow">http://t.co/PWvAgLCG</a> #screenshotsaturday #blacktrianglesallthewaydown Re-imagining of an 8bit classic I'm working on for @playmycode <a href="http://t.co/D4PHIvi9" rel="nofollow">http://t.co/D4PHIvi9</a> #screenshotsaturday Working on background art, what do you think of the huge cogs? <a href="http://t.co/4WO9lwxN" rel="nofollow">http://t.co/4WO9lwxN</a> #screenshotsaturday My workspace. #screenshotsaturday <a href="http://t.co/xbss0qDs" rel="nofollow">http://t.co/xbss0qDs</a> Showcasing some dynamic water-routing via digging in Wayward, upcoming in Alpha 1.2. #screenshotsaturday <a href="http://t.co/NixUvrXS" rel="nofollow">http://t.co/NixUvrXS</a> Messing around with hexes for a thing #screenshotsaturday #unity3d <a href="http://t.co/rx12FSb5" rel="nofollow">http://t.co/rx12FSb5</a> Just a mock-up for now. Next, procedurally placing the sprites  <a href="http://t.co/tkvzlHKa" rel="nofollow">http://t.co/tkvzlHKa</a>  #screenshotsaturday A non-violent video game I am writing for my toddler on the iPad with #Codea #screenshotsaturday <a href="http://t.co/Mtfcc4ag" rel="nofollow">http://t.co/Mtfcc4ag</a> This is how stars work, right? <a href="http://t.co/lgorINgR" rel="nofollow">http://t.co/lgorINgR</a> #noitisnt #screenshotsaturday Another little project in the works. Makes me wish I'd paid attention in math class. #Codea #screenshotsaturday <a href="http://t.co/hPKFixFE" rel="nofollow">http://t.co/hPKFixFE</a> They Bleed Pixels #screenshotsaturday <a href="http://t.co/l8OC5TUI" rel="nofollow">http://t.co/l8OC5TUI</a> should be doing GUI, instead I did this. Text in Sin or Win is all uppercase. So in the atlas I'm using capitals for bold, lowercase for std #screenshotsaturday <a href="http://t.co/65TiHwc8" rel="nofollow">http://t.co/65TiHwc8</a> Lazers and splosions.  Hmmm... needs more particles #screenshotsaturday <a href="http://t.co/Qz401s33" rel="nofollow">http://t.co/Qz401s33</a> 2-player strategy game that's taking longer than it should to prototype because I'm tired <a href="http://t.co/lR7kTr6S" rel="nofollow">http://t.co/lR7kTr6S</a> #screenshotsaturday #screenshotsaturday <a href="http://t.co/VC26tw3L" rel="nofollow">http://t.co/VC26tw3L</a> Particles! #screenshotsaturday coming soon to newgrounds! <a href="http://t.co/uG4Uit4f" rel="nofollow">http://t.co/uG4Uit4f</a> What I made at Bit of a Game Jam last weekend: <a href="http://t.co/vHIogKoy" rel="nofollow">http://t.co/vHIogKoy</a> #screenshotsaturday . Download if you're curious: <a href="http://t.co/7oxl9PFE" rel="nofollow">http://t.co/7oxl9PFE</a> Started working again on a game I mocked up at Tigjam UK 3 #screenshotsaturday <a href="http://t.co/hyjW9LEa" rel="nofollow">http://t.co/hyjW9LEa</a> Here's a screen from my #nanoLD entry <a href="http://t.co/EeB3Yqav" rel="nofollow">http://t.co/EeB3Yqav</a> #screenshotsaturday A february game. Bombed church (first sketches)

#screenshotsaturday <a href="http://t.co/tfXIMLNj" rel="nofollow">http://t.co/tfXIMLNj</a> This #screenshotsaturday the game is done! To celebrate, here is Floating Cloud God taking on the giant Daruma boss.  <a href="http://t.co/yKxiIJgS" rel="nofollow">http://t.co/yKxiIJgS</a> Random screenshot of the day #screenshotsaturday <a href="http://t.co/I5Ijandt" rel="nofollow">http://t.co/I5Ijandt</a> "Survival Horror in 160x90 Pixels."  The brand new map in Lone Survivor: <a href="http://t.co/lSldAQk3" rel="nofollow">http://t.co/lSldAQk3</a> #screenshotsaturday #screenshotsaturday YetAnotherShootEmUp with abstraction block on background <a href="http://t.co/Y8ea9lpM" rel="nofollow">http://t.co/Y8ea9lpM</a> #Codea #screenshotsaturday Just thought I'd give this one another airing for the Saturday. <a href="http://t.co/G5CVxlZe" rel="nofollow">http://t.co/G5CVxlZe</a> #Codea #screenshotsaturday Experiments with meshes <a href="http://t.co/KwnzCEAc" rel="nofollow">http://t.co/KwnzCEAc</a> Mon labyrinthe 3D #WebGL avance un peu avec ajout d'une mini map et début de gestion des collisions #ScreenshotSaturday <a href="http://t.co/kpDKstW6" rel="nofollow">http://t.co/kpDKstW6</a> Guess I'll have to start doing the hard stuff now. <a href="http://t.co/Dkjva8ru" rel="nofollow">http://t.co/Dkjva8ru</a> #screenshotsaturday Mumuration #screenshotsaturday <a href="http://t.co/g2myRlge" rel="nofollow">http://t.co/g2myRlge</a> Demo game for my AS3 component based blitting engine Pixelizer. Version 0.2 out tomorrow! :) #screenshotsaturday <a href="http://t.co/iu3sXpZn" rel="nofollow">http://t.co/iu3sXpZn</a> No-collide enemy spawning in place -- 217 lines. <a href="http://t.co/zeJVZodm" rel="nofollow">http://t.co/zeJVZodm</a> #screenshotsaturday slooowly getting back to starting to make this game. today i've been lovin' text boxes <a href="http://t.co/j39LoAjU" rel="nofollow">http://t.co/j39LoAjU</a> #screenshotsaturday #Codea #screenshotsaturday AlienAttax prototype <a href="http://t.co/OtZIXD4L" rel="nofollow">http://t.co/OtZIXD4L</a> #Codea #screenshotsaturday Artificial life <a href="http://t.co/CFedzZv4" rel="nofollow">http://t.co/CFedzZv4</a> <a href="http://t.co/dtnM65as" rel="nofollow">http://t.co/dtnM65as</a>  #screenshotsaturday - Low-res with SSAA &gt; Hi-res without? Radial calendar. It shows custom arc drawing. Originally created in #Codea v1.1, captured in v1.3. #screenshotsaturday <a href="http://t.co/KR093pid" rel="nofollow">http://t.co/KR093pid</a> Just got a chance to try out #Codea v.1.3 post pic to Twitter feature. This also shows arc drawing. #screenshotsaturday <a href="http://t.co/T1DlFVFQ" rel="nofollow">http://t.co/T1DlFVFQ</a> The happy couple. #screenshotsaturday <a href="http://t.co/lnTKz0rk" rel="nofollow">http://t.co/lnTKz0rk</a> <a href="http://t.co/WJWRzPRy" rel="nofollow">http://t.co/WJWRzPRy</a> Taking a short break from iOS projects, experimenting with deferred shading, SSAO, and voxels: <a href="http://t.co/jf2FYtDf" rel="nofollow">http://t.co/jf2FYtDf</a> #screenshotsaturday It's #screenshotsaturday time! That's a new platformer we are working on! check more on stuff on <a href="http://t.co/GtbJByGB" rel="nofollow">http://t.co/GtbJByGB</a> <a href="http://t.co/zeUlPL7x" rel="nofollow">http://t.co/zeUlPL7x</a> I got the form rendering (and taking input) on Android. Little more than proof of concept: <a href="http://t.co/gLOk7FZ4" rel="nofollow">http://t.co/gLOk7FZ4</a> #ScreenshotSaturday I got the form rendering (and taking input) on Android. Little more than proof of concept: <a href="http://t.co/Rwp7grlL" rel="nofollow">http://t.co/Rwp7grlL</a> #ScreenshotSaturday Working on my Rogue-like game! Turning out pretty good so far! #screenshotsaturday <a href="http://t.co/nzvE7bl1" rel="nofollow">http://t.co/nzvE7bl1</a> More work done on the dialog system in For Fate this week <a href="http://t.co/w6Og8oqj" rel="nofollow">http://t.co/w6Og8oqj</a> #screenshotsaturday Week 6 of "Project Grey." #screenshotsaturday <a href="http://t.co/kC9tjPwH" rel="nofollow">http://t.co/kC9tjPwH</a> <a href="http://t.co/iIopoI4s" rel="nofollow">http://t.co/iIopoI4s</a> On The Shoulders Of Ancestors nearing its release. #screenshotsaturday <a href="http://t.co/UySLJQQi" rel="nofollow">http://t.co/UySLJQQi</a> Flak cannons are firing and it's AI driven... #screenshotsaturday #gamedev <a href="http://t.co/U64BqtAG" rel="nofollow">http://t.co/U64BqtAG</a> A bit early for SSS, but too nice to look at: a new take on "reflect rays with the tris" gameplay. <a href="http://t.co/4u3TKQAc" rel="nofollow">http://t.co/4u3TKQAc</a> #screenshotsaturday added raycasting and fog-of-war to my RL thing. #screenshotsaturday <a href="http://t.co/JK91QhRE" rel="nofollow">http://t.co/JK91QhRE</a>
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