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You are viewing week 80 of #screenshotsaturday
The Saturday of 2012-05-12
165 screenshots
Monstaaa! screenshots for #screenshotsaturday <a href="http://t.co/YJ1YS7MD" rel="nofollow">http://t.co/YJ1YS7MD</a> #screenshotsaturday An attack pattern from the boss battle I'm working on. <a href="http://t.co/PG6x3FOH" rel="nofollow">http://t.co/PG6x3FOH</a> #screenshotsaturday Limbo with swords, samurai and severed limbs? <a href="http://t.co/bZI4C70Q" rel="nofollow">http://t.co/bZI4C70Q</a> Can you guess what it is yet? #screenshotsaturday #yesiknowitstuesday <a href="http://t.co/e1d8yb0G" rel="nofollow">http://t.co/e1d8yb0G</a> #screenshotsaturday my design goal is to have bros play my game and get gay panicky, plus baseball is pretty gay too <a href="http://t.co/n0pvbBEv" rel="nofollow">http://t.co/n0pvbBEv</a> The sum total of all game project stuff I did this weekend #screenshotsaturday <a href="http://t.co/Wp0NAXSZ" rel="nofollow">http://t.co/Wp0NAXSZ</a> apparently #screenshotsaturday is valid all week; heres another crazy screen of my #tojam game Corvettaclysm 1998 <a href="http://t.co/Z4CRtINE" rel="nofollow">http://t.co/Z4CRtINE</a> Experimenting with a pseudo-3D look for my prototype. #screenshotsaturday (yeah, late, I know) <a href="http://t.co/BhDYnKrc" rel="nofollow">http://t.co/BhDYnKrc</a> #screenshotsaturday did a bit more work on "Closer"... no NPC AI / duels implemented yet tho: <a href="http://t.co/6CSDjeHM" rel="nofollow">http://t.co/6CSDjeHM</a> <a href="http://t.co/wxSt3YSv" rel="nofollow">http://t.co/wxSt3YSv</a> A late #screenshotsaturday. Another image from the upcoming Primordia: <a href="http://t.co/E18HZFiR" rel="nofollow">http://t.co/E18HZFiR</a> I really should've posted this on #screenshotsaturday ,but here's some more battle system in prog! <a href="http://t.co/mY8SYsov" rel="nofollow">http://t.co/mY8SYsov</a> <a href="http://t.co/mEtkFfFZ" rel="nofollow">http://t.co/mEtkFfFZ</a> Rows and rows of untextured buildings! #unity3D #screenshotsaturday <a href="http://t.co/GF03YKpp" rel="nofollow">http://t.co/GF03YKpp</a> Sometime I'll do #screenshotsaturday on time! 'A little bit of the universe'. This was a stencil buffer experiment! <a href="http://t.co/c7zZ8Rok" rel="nofollow">http://t.co/c7zZ8Rok</a> It may not look different, but there's been significant 'behind the scenes' work on the prototype. #screenshotsaturday <a href="http://t.co/Dxs35608" rel="nofollow">http://t.co/Dxs35608</a> #screenshotsaturday <a href="http://t.co/snbUYRem" rel="nofollow">http://t.co/snbUYRem</a> Cowboy. #ScreenshotSaturday <a href="http://t.co/mdXJwC8r" rel="nofollow">http://t.co/mdXJwC8r</a> Cooking up some magic trigons in #Processing for the #sworcery a/v jam #screenshotsaturday /cc @the1console <a href="http://t.co/vvsvolOk" rel="nofollow">http://t.co/vvsvolOk</a> A little late considering its Sunday but, here it goes, a screen of the new fluids in action #screenshotsaturday <a href="http://t.co/KfC2ARpJ" rel="nofollow">http://t.co/KfC2ARpJ</a> Infrared night vision makes things creepy. #agency #screenshotsaturday <a href="http://t.co/OHUnDm0i" rel="nofollow">http://t.co/OHUnDm0i</a> This week for Occlusion I replaced the old particle engine with a new one  <a href="http://t.co/XvzFP3Dy" rel="nofollow">http://t.co/XvzFP3Dy</a>  <a href="http://t.co/WWX40EAX" rel="nofollow">http://t.co/WWX40EAX</a> #ScreenshotSaturday This week for Occlusion I replaced the old particle engine with a new one  <a href="http://t.co/XvzFP3Dy" rel="nofollow">http://t.co/XvzFP3Dy</a>  <a href="http://t.co/WWX40EAX" rel="nofollow">http://t.co/WWX40EAX</a> #ScreenshotSaturday Multitouch physics is kind of fun even without a game <a href="http://t.co/J2m0nDmA" rel="nofollow">http://t.co/J2m0nDmA</a> #screenshotsaturday <a href="http://t.co/wI563lK9" rel="nofollow">http://t.co/wI563lK9</a> #screenshotsaturday it is. My still pretty green prototype at <a href="http://t.co/ecVkcHX5" rel="nofollow">http://t.co/ecVkcHX5</a>  <a href="http://t.co/ywbpB1kX" rel="nofollow">http://t.co/ywbpB1kX</a> a jumping/falling animation i'm working on #screenshotsaturday? <a href="http://t.co/FUqvhmEc" rel="nofollow">http://t.co/FUqvhmEc</a> Fiddling with 3D XNA stuff a bit
<a href="http://t.co/CXercw3l" rel="nofollow">http://t.co/CXercw3l</a> <a href="http://t.co/mZ27e7hE" rel="nofollow">http://t.co/mZ27e7hE</a> #screenshotsaturday Fiddling with 3D XNA stuff a bit
<a href="http://t.co/CXercw3l" rel="nofollow">http://t.co/CXercw3l</a> <a href="http://t.co/mZ27e7hE" rel="nofollow">http://t.co/mZ27e7hE</a> #screenshotsaturday The Basketball Goddess #BasketBelle #screenshotsaturday <a href="http://t.co/iZlWgcp5" rel="nofollow">http://t.co/iZlWgcp5</a> Definitely needs much more tweeking... <a href="http://t.co/X9nh0TtL" rel="nofollow">http://t.co/X9nh0TtL</a> #screenshotsaturday After the mayhem! #pinataSlaughta #TOjam #screenshotsaturday <a href="http://t.co/qfBjjwfK" rel="nofollow">http://t.co/qfBjjwfK</a> Under the Ocean Sharks/Clothing/Injuries/etc - Few new updates here in there... #screenshotsaturday <a href="http://t.co/cE9Q8V0j" rel="nofollow">http://t.co/cE9Q8V0j</a> Math Buster 2 - Arcade mode #screenshotsaturday <a href="http://t.co/1QowOn5F" rel="nofollow">http://t.co/1QowOn5F</a> Lovely work by @_arnulfo for #screenshotsaturday #pinataSlaughta  <a href="http://t.co/8lfpM3Q1" rel="nofollow">http://t.co/8lfpM3Q1</a> I Love Squares: Ascender mode #screenshotsaturday <a href="http://t.co/tGGO5LhS" rel="nofollow">http://t.co/tGGO5LhS</a> Here's a look at the first member of the crowd in our #TOJam game, The Good News. 144 frames each! #screenshotsaturday <a href="http://t.co/fWgCYRRf" rel="nofollow">http://t.co/fWgCYRRf</a> :: Yep, Homework is still being worked on. Here's a house from the cul de sac for #screenshotsaturday <a href="http://t.co/myXeQ31L" rel="nofollow">http://t.co/myXeQ31L</a> For those not following #TOJam: it's #screenshotsaturday time featuring art by @BlinkerStudios <a href="http://t.co/W4v1hp2j" rel="nofollow">http://t.co/W4v1hp2j</a>  <a href="http://t.co/L2Ri1fQP" rel="nofollow">http://t.co/L2Ri1fQP</a> For those not following #TOJam: it's #screenshotsaturday time featuring art by @BlinkerStudios <a href="http://t.co/W4v1hp2j" rel="nofollow">http://t.co/W4v1hp2j</a>  <a href="http://t.co/L2Ri1fQP" rel="nofollow">http://t.co/L2Ri1fQP</a> #screenshotsaturday SFA is looking good! #TOJam #TeamCardiac <a href="http://t.co/OJjo07NE" rel="nofollow">http://t.co/OJjo07NE</a> #screenshotsaturday This project is getting the shelf for at least the next week. <a href="http://t.co/Ho20gy37" rel="nofollow">http://t.co/Ho20gy37</a> Endless Mode splash screen image from Interstellar Force 2 (coming soon)
#ScreenshotSaturday <a href="http://t.co/eS6t6xYG" rel="nofollow">http://t.co/eS6t6xYG</a> Another screenshot from team /twirl! #screenshotsaturday #tojam <a href="http://t.co/4fglnFhD" rel="nofollow">http://t.co/4fglnFhD</a> In-game footage from @torontoGameJame. #ScreenshotSaturday #TOJam <a href="http://t.co/iOMLhfST" rel="nofollow">http://t.co/iOMLhfST</a> A picture of the bonus platforming level "The Crater" in Flashback. Level 14/25. #ScreenshotSaturday <a href="http://t.co/jXRLEP0q" rel="nofollow">http://t.co/jXRLEP0q</a> Our first in-game screenshot of Head of the Gorgon! #tojam #screenshotsaturday #projectoverboard <a href="http://t.co/BOEleTj2" rel="nofollow">http://t.co/BOEleTj2</a> #screenshotsaturday Saturday afternoon project, Random Plant Generator.
<a href="https://t.co/Zw3OA5wa" rel="nofollow">https://t.co/Zw3OA5wa</a>
#madewithgamemaker <a href="http://t.co/uCfqdIBi" rel="nofollow">http://t.co/uCfqdIBi</a> Oh, it's #screenshotsaturday . Well, here you go: <a href="http://t.co/29vkwhAj" rel="nofollow">http://t.co/29vkwhAj</a> have fun with that #gamedev #everypixelcounts Forgot how much fun playing with particles can be  #screenshotsaturday <a href="http://t.co/Tz44qWAD" rel="nofollow">http://t.co/Tz44qWAD</a> Hurrah for enemies.

#screenshotsaturday #gamedev #pixelart #3d #2d #fun #blender <a href="http://t.co/6OoPWhQf" rel="nofollow">http://t.co/6OoPWhQf</a> #ScreenshotSaturday <a href="http://t.co/jpAOeIxP" rel="nofollow">http://t.co/jpAOeIxP</a> #screenshotsaturday One of the newer backgrounds that's been introduced into the final version of Reflexio! <a href="http://t.co/LEAY6F4J" rel="nofollow">http://t.co/LEAY6F4J</a> That was a productive day! I Made a raytracer! (I've been willing to make one for a long time...) #screenshotsaturday <a href="http://t.co/vhDBerwg" rel="nofollow">http://t.co/vhDBerwg</a> Even more Immortal Combat screenshots! #TOJam #ScreenshotSaturday <a href="http://t.co/XYhzjp4k" rel="nofollow">http://t.co/XYhzjp4k</a> More Immortal Combat screenshots! #TOJam #ScreenshotSaturday <a href="http://t.co/nstFh5J2" rel="nofollow">http://t.co/nstFh5J2</a> #screenshotsaturday  <a href="http://t.co/AsGzblJX" rel="nofollow">http://t.co/AsGzblJX</a> #screenshotsaturday from my technical work in UDK on Watershed by @christyspeakman for <a href="http://t.co/2VJw6C6M" rel="nofollow">http://t.co/2VJw6C6M</a> <a href="http://t.co/28vdbPM8" rel="nofollow">http://t.co/28vdbPM8</a> Been playing my #TOJam game with other people all day! It's getting gradually more awesome! <a href="http://t.co/YyoSPrUy" rel="nofollow">http://t.co/YyoSPrUy</a> #ScreenshotSaturday Here's the non reduced twitter version: <a href="http://t.co/l3Ew96TN" rel="nofollow">http://t.co/l3Ew96TN</a> Lots of placeholder art in this shot that I'm ashamed of. #screenshotsaturday It's Saturday you say? Guess I should throw up a #screenshotsaturday: <a href="http://t.co/wr0hizn6" rel="nofollow">http://t.co/wr0hizn6</a> New title / title screen for my game (formerly titled Adventure Trail).  #screenshotsaturday <a href="http://t.co/YzqHOHvU" rel="nofollow">http://t.co/YzqHOHvU</a> Ah! Flak Cannon! <a href="http://t.co/8Ri1adat" rel="nofollow">http://t.co/8Ri1adat</a> #aceswild #screenshotsaturday Changed the tooltip design to have black on white text. #screenshotsaturday #xblig #dbp <a href="http://t.co/M5a0DJbe" rel="nofollow">http://t.co/M5a0DJbe</a> Important lesson: Magical thingalings work if - and only if - they create pink clouds around you. <a href="http://t.co/U5RTs7oW" rel="nofollow">http://t.co/U5RTs7oW</a> #screenshotsaturday Putting up another Iconoclasts screen. Still don't wanna show newer areas, really. #screenshotsaturday <a href="http://t.co/oskJddap" rel="nofollow">http://t.co/oskJddap</a> <a href="http://t.co/Kg73W76Y" rel="nofollow">http://t.co/Kg73W76Y</a> The suffering begins... #screenshotsaturday the brave Sire Perceval windes-uppe fore a Fastballe... #screenshotsaturday <a href="http://t.co/z27AxUj8" rel="nofollow">http://t.co/z27AxUj8</a> #screenshotsaturday Duty of the First Escort <a href="http://t.co/JRxrurfT" rel="nofollow">http://t.co/JRxrurfT</a> Added this week: terrain features and navigation nodes. #screenshotsaturday <a href="http://t.co/x3QHMY53" rel="nofollow">http://t.co/x3QHMY53</a> #TOjam game in progress #screenshotsaturday cc @torontogamejam <a href="http://t.co/raC5LuVq" rel="nofollow">http://t.co/raC5LuVq</a> A shot of PyxelEdit with multiple documents open and some other new stuff! #screenshotsaturday <a href="http://t.co/LH2NJXoR" rel="nofollow">http://t.co/LH2NJXoR</a> WIP #screenshotsaturday for They Bleed Pixels cut scene #lightspoilers
<a href="http://t.co/otY6irFZ" rel="nofollow">http://t.co/otY6irFZ</a> A proxy map! Of Novato, apparently. #agency #screenshotsaturday <a href="http://t.co/cMVcjEkp" rel="nofollow">http://t.co/cMVcjEkp</a> Just because, zooming out and running the whole world on screen (excuse the the gui messing up!) <a href="http://t.co/Tmm3A0Vj" rel="nofollow">http://t.co/Tmm3A0Vj</a> #screenshotsaturday #screenshotsaturday <a href="http://t.co/CCFZ1Utw" rel="nofollow">http://t.co/CCFZ1Utw</a> #screenshotsaturday #tojam @torontogamejam Here's Perseus' horse about to fall apart. #projectoverboard <a href="http://t.co/plQhbw3d" rel="nofollow">http://t.co/plQhbw3d</a> Race fraggin' in the city! Kaboooom take that! #screenshotsaturday <a href="http://t.co/1JVzLtNf" rel="nofollow">http://t.co/1JVzLtNf</a> Some sort of gadget with a digital readout. #agency #screenshotsaturday <a href="http://t.co/VtnrLbOQ" rel="nofollow">http://t.co/VtnrLbOQ</a> #screenshotsaturday #tojam @torontogamejam Here's Perseus holding the Gorgon's head. <a href="http://t.co/L268kR6F" rel="nofollow">http://t.co/L268kR6F</a> Reorganising the excellent spritesheet designed by @BirdKing for our collaborative effort #ScreenshotSaturday <a href="http://t.co/SiYgzGgy" rel="nofollow">http://t.co/SiYgzGgy</a> Testing out the new hotrod in my racing game.. awesome! <a href="http://t.co/gfBr7zsF" rel="nofollow">http://t.co/gfBr7zsF</a> #screenshotsaturday A castle, complete with skeletons #ScreenShotSaturday <a href="http://t.co/zB7ud5Dw" rel="nofollow">http://t.co/zB7ud5Dw</a> Team /twirl with an update! Woo! @tabithadraws #screenshotsaturday <a href="http://t.co/iuAPMDq7" rel="nofollow">http://t.co/iuAPMDq7</a> Tuning the shooter.  Still debating how much bullut-hell / trippy visuals. #screenshotsaturday <a href="http://t.co/BDWeKGDT" rel="nofollow">http://t.co/BDWeKGDT</a> A pic for #screenshotsaturday Ravensword 2 big rhino creature (really huge) <a href="http://t.co/vC35wSyC" rel="nofollow">http://t.co/vC35wSyC</a> #UT99 running on #SDL 2 in Windows. #screenshotsaturday <a href="http://t.co/NyGhXf43" rel="nofollow">http://t.co/NyGhXf43</a> Next game mode for Matchblocks is on its way! #screenshotsaturday  <a href="http://t.co/tE8rNRO5" rel="nofollow">http://t.co/tE8rNRO5</a> The Gorgon itself! A work-in-progress by Sarah. #screenshotsaturday #tojam #projectoverboard <a href="http://t.co/so6buUGP" rel="nofollow">http://t.co/so6buUGP</a> It's #screenshotsaturday again! Here is #gamedev shot 2 of #OddBall: <a href="http://t.co/O1ciFYVz" rel="nofollow">http://t.co/O1ciFYVz</a> Checkout my blog for desc: <a href="http://t.co/PocM9F6x" rel="nofollow">http://t.co/PocM9F6x</a> Shot of the new Deck Editor. It's functional but ugly. #screenshotsaturday #streetsorcery <a href="http://t.co/0GgjUrUY" rel="nofollow">http://t.co/0GgjUrUY</a> Zombie Rundown might have been submitted to Apple today if my Internet weren't buggy. #screenshotsaturday <a href="http://t.co/fSRDNhQT" rel="nofollow">http://t.co/fSRDNhQT</a> wtf
#screenshotsaturday <a href="http://t.co/0ZhnChgr" rel="nofollow">http://t.co/0ZhnChgr</a> #screenshotsaturday #tojam More art from Head of the Gorgon #projectoverboard <a href="http://t.co/hhEhDlQg" rel="nofollow">http://t.co/hhEhDlQg</a> WIP Mechanical Defender sur PC et Android (A100 et Nexus S) #ScreenshotSaturday <a href="http://t.co/xZ9Co2Fd" rel="nofollow">http://t.co/xZ9Co2Fd</a> #screenshotsaturday #tojam Artwork from #projectoverboard's game Head of the Gorgon. <a href="http://t.co/2S1tcalR" rel="nofollow">http://t.co/2S1tcalR</a> Some screens of the voronoi-based modeling tool I'm making ... #screenshotsaturday <a href="http://t.co/vRUa0co1" rel="nofollow">http://t.co/vRUa0co1</a> #TOJam project tentatively titled WhirlyJoust #screenshotsaturday <a href="http://t.co/NMPel7jf" rel="nofollow">http://t.co/NMPel7jf</a> This week I spent time on AI and improving graphics (blur effect on particles). <a href="http://t.co/orI5k8ny" rel="nofollow">http://t.co/orI5k8ny</a> #screenshotsaturday #screenshotsaturday #gamedev my title screen for #TOJam, it's called Game Over.  What does the hero do afterwards? <a href="http://t.co/FCFctG7p" rel="nofollow">http://t.co/FCFctG7p</a> Working on Apocalondon. #screenshotsaturday <a href="http://t.co/ZQHOPLVb" rel="nofollow">http://t.co/ZQHOPLVb</a> #screenshotsaturday Random mockup for  "Subatomic Tic-Tac-Toe: The Gathering Storm".  Realtime Strategy at its finest! <a href="http://t.co/KEaTZaQm" rel="nofollow">http://t.co/KEaTZaQm</a> #screenshotsaturday St. Chicken <a href="http://t.co/qLrClk8r" rel="nofollow">http://t.co/qLrClk8r</a> Just for fun, here is another new infinite screenshot :D #screenshotsaturday #infinite <a href="http://t.co/Ty9dZAyK" rel="nofollow">http://t.co/Ty9dZAyK</a> Stuff I've been playing with for the continued development of Robots Are Red. Cars! Trains! Sheep! <a href="http://t.co/GEZWEStV" rel="nofollow">http://t.co/GEZWEStV</a> #screenshotsaturday Another map for my #ld48 post-compo game "Bottlecolonies". <a href="http://t.co/EVdyB1vd" rel="nofollow">http://t.co/EVdyB1vd</a> #screenshotsaturday <a href="http://t.co/SjXjtfvT" rel="nofollow">http://t.co/SjXjtfvT</a> #screenshotsaturday
Beach Marbles Racing for iOS, by me! <a href="http://t.co/Vp1ouYGi" rel="nofollow">http://t.co/Vp1ouYGi</a> #TOJAM #screenshotsaturday <a href="http://t.co/N8F50MIw" rel="nofollow">http://t.co/N8F50MIw</a> level 2 art! @kayteemac @_oreo_ @JLevstein @CardboardIdeas #AloneInThePark #ScreenshotSaturday @Vartagh Bonus Crates :) that's sweet <a href="http://t.co/YV9ZxR0U" rel="nofollow">http://t.co/YV9ZxR0U</a> #AloneInThePark #ScreenshotSaturday @Vartagh What is that? it seems like a Boss :) <a href="http://t.co/hbUStnZE" rel="nofollow">http://t.co/hbUStnZE</a> #AloneInThePark #ScreenshotSaturday @Vartagh Some RPG Elements :) <a href="http://t.co/unxhPKeY" rel="nofollow">http://t.co/unxhPKeY</a> #AloneInThePark #ScreenshotSaturday @Vartagh Shooting Mushrooms :) <a href="http://t.co/qe5afQ3g" rel="nofollow">http://t.co/qe5afQ3g</a> #screenshotsaturday <a href="http://t.co/fOvK6zji" rel="nofollow">http://t.co/fOvK6zji</a> #screenshotsaturday <a href="http://t.co/mJAO9pGq" rel="nofollow">http://t.co/mJAO9pGq</a> Small update on my stealth game project #screenshotsaturday <a href="http://t.co/QRlM2anZ" rel="nofollow">http://t.co/QRlM2anZ</a> Its that time of year to continue work on my other project! USCM Adventures (working title) #screenshotsaturday <a href="http://t.co/16Aw95xc" rel="nofollow">http://t.co/16Aw95xc</a> Gong Lap game concept #iSketchADay #screenshotsaturday <a href="http://t.co/7dlagOk8" rel="nofollow">http://t.co/7dlagOk8</a> <a href="http://t.co/6sQPLhFS" rel="nofollow">http://t.co/6sQPLhFS</a> Gong Lap game concept #iSketchADay #screenshotsaturday <a href="http://t.co/7dlagOk8" rel="nofollow">http://t.co/7dlagOk8</a> <a href="http://t.co/6sQPLhFS" rel="nofollow">http://t.co/6sQPLhFS</a> Here's a pic of a player earning a random item drop #screenshotsaturday #shapeshatter <a href="http://t.co/KZJFeMIm" rel="nofollow">http://t.co/KZJFeMIm</a> Dream Build Play title screen for 39 Kuiper. #screenshotsaturday #dbp2012 #xna #xblig <a href="http://t.co/2d00EsdZ" rel="nofollow">http://t.co/2d00EsdZ</a> How about a quick peek at one of the ancient levels in Chompy Chomp Chomp? #screenshotsaturday #xblig #xna <a href="http://t.co/u17pcjRp" rel="nofollow">http://t.co/u17pcjRp</a> #screenshotsaturday We are preparing the TRI demo. Laserbeams. <a href="http://t.co/x1z0x09o" rel="nofollow">http://t.co/x1z0x09o</a> #indiegames <a href="http://t.co/2ijlz8EU" rel="nofollow">http://t.co/2ijlz8EU</a> #screenshotsaturday We are preparing the TRI demo. Wallwalk!  <a href="http://t.co/x1z0x09o" rel="nofollow">http://t.co/x1z0x09o</a> #indiegames <a href="http://t.co/bpK7KCNZ" rel="nofollow">http://t.co/bpK7KCNZ</a> #CleanEmUp #ScreenshotSaturday System Failure <a href="http://t.co/aY0TYCl4" rel="nofollow">http://t.co/aY0TYCl4</a> #CleanEmUp #ScreenShotSaturday 18 Different Weapon to choose from <a href="http://t.co/0OuVU6Eo" rel="nofollow">http://t.co/0OuVU6Eo</a> Attempting to create a vaguely interesting irregular map. #screenshotsaturday <a href="http://t.co/3XbA7K63" rel="nofollow">http://t.co/3XbA7K63</a> shoutout &amp; #ff to @gateian &amp; @phil_lutas who have kindly put some of our banners into their game ;) <a href="http://t.co/E20bPD33" rel="nofollow">http://t.co/E20bPD33</a> #screenshotsaturday Can't do a #screenshotsaturday for what I'm working on today, so here's #zombiepiranha <a href="http://t.co/N3a2Vstq" rel="nofollow">http://t.co/N3a2Vstq</a> Lava particles gone awesomely wrong #screenshotsaturday <a href="http://t.co/TROkf0Ni" rel="nofollow">http://t.co/TROkf0Ni</a> The game controls setup panel (work in progress) #craftstudio <a href="http://t.co/5DUXwrTZ" rel="nofollow">http://t.co/5DUXwrTZ</a> #screenshotsaturday <a href="http://t.co/yM2Cheia" rel="nofollow">http://t.co/yM2Cheia</a> .the rush// Red with a bit of teal. <a href="http://t.co/BBigeMY2" rel="nofollow">http://t.co/BBigeMY2</a> #screenshotsaturday Let's try this again. Here's the said water effect. It's simple but it's something. #screenshotsaturday #Tribute <a href="http://t.co/PR6q090u" rel="nofollow">http://t.co/PR6q090u</a> #screenshotsaturday  Happy Little Aliens <a href="http://t.co/CV5eGJb2" rel="nofollow">http://t.co/CV5eGJb2</a> METEOR STORM ESCAPE New HUD Layout <a href="http://t.co/6I6yBWNg" rel="nofollow">http://t.co/6I6yBWNg</a> <a href="http://t.co/LOjnXK4i" rel="nofollow">http://t.co/LOjnXK4i</a> #screenshotsaturday  Happy Little Aliens <a href="http://t.co/CV5eGJb2" rel="nofollow">http://t.co/CV5eGJb2</a> METEOR STORM ESCAPE New HUD Layout <a href="http://t.co/6I6yBWNg" rel="nofollow">http://t.co/6I6yBWNg</a> <a href="http://t.co/LOjnXK4i" rel="nofollow">http://t.co/LOjnXK4i</a> #screenshotsaturday #gamedev here is a first look at the status screen for my game for #TOJam <a href="http://t.co/F08RBS7x" rel="nofollow">http://t.co/F08RBS7x</a> Added some hints to Spacetime, plus achievements incl one for not using any of the hints! #Codea #screenshotsaturday <a href="http://t.co/1uVqWQZK" rel="nofollow">http://t.co/1uVqWQZK</a> #ScreenshotSaturday Mosaic wall of worlds created by players of @TheSandboxGame - Unique particle physic game on iPhone <a href="http://t.co/dVuy01HR" rel="nofollow">http://t.co/dVuy01HR</a> Mockup for something. #screenshotsaturday <a href="http://t.co/d2ouyzoD" rel="nofollow">http://t.co/d2ouyzoD</a> The prototype for one of my future games (with some help from @supertravio) #screenshotsaturday <a href="http://t.co/KpkoUlhI" rel="nofollow">http://t.co/KpkoUlhI</a> Chur, the forest boss for Hairy Tales <a href="http://t.co/7giuqHDY" rel="nofollow">http://t.co/7giuqHDY</a> #screenshotsaturday #unity3d #hairytales <a href="http://t.co/2J5ys1Nm" rel="nofollow">http://t.co/2J5ys1Nm</a> Duelling medieval washing machines you say? YES I SAY. #Unity3d #ScreenshotSaturday Here's a caravan I finished for Ortus <a href="http://t.co/khbYt0QQ" rel="nofollow">http://t.co/khbYt0QQ</a> #screenshotsaturday My WIP gardening/exploration game, Traversia.  <a href="http://t.co/oDZBjfLW" rel="nofollow">http://t.co/oDZBjfLW</a> #screenshotsaturday Our Doom Tower game screenshot, WIP game for #PyWeek #python #screenshotsaturday #GameDev #Gnomelogic #Jamalaide <a href="http://t.co/G2NozQVL" rel="nofollow">http://t.co/G2NozQVL</a> #screenshotsaturday Squad auto-follow and auto-shoot? <a href="http://t.co/6pxVvmqD" rel="nofollow">http://t.co/6pxVvmqD</a> Very small side game, FlameBoy #ScreenShotSaturday <a href="http://t.co/sytaR6vP" rel="nofollow">http://t.co/sytaR6vP</a> .the rush// Procedural city at sunset. A sci-fi racing game that fits on a floppy disk. #screenshotsaturday <a href="http://t.co/47GkRUPp" rel="nofollow">http://t.co/47GkRUPp</a> for those who are interested my work in progress is here <a href="http://t.co/jxRJtR59" rel="nofollow">http://t.co/jxRJtR59</a> #html5 #screenshotsaturday  <a href="http://t.co/nhhHpDeT" rel="nofollow">http://t.co/nhhHpDeT</a> #screenshotsaturday Super Mario Summary updated to 1.1.2, now with mute button! <a href="http://t.co/miu7mAKy" rel="nofollow">http://t.co/miu7mAKy</a> <a href="http://t.co/1ZVWTBQ4" rel="nofollow">http://t.co/1ZVWTBQ4</a> #screenshotsaturday Something small I'm working on in between major projects and a full time job... <a href="http://t.co/0uBji7U3" rel="nofollow">http://t.co/0uBji7U3</a> #screenshotsaturday du #ProjetGhost : souris et  collisions cette semaine ! Today : level et game design! <a href="http://t.co/7fzbjJvD" rel="nofollow">http://t.co/7fzbjJvD</a> polish #rttdod #screenshotsaturday . <a href="http://t.co/Xf6nGXMq" rel="nofollow">http://t.co/Xf6nGXMq</a> Fixed lighting. Added a proxy compass. #agency #screenshotsaturday <a href="http://t.co/QWug4GhZ" rel="nofollow">http://t.co/QWug4GhZ</a> Getting ready to release on #WP7 #screenshotsaturday <a href="http://t.co/msK44CbM" rel="nofollow">http://t.co/msK44CbM</a> Now that it's Saturday. This is what #Tribute looks like right now. Messy I know. Sorry. #screenshotsaturday  <a href="http://t.co/TX2W1sc0" rel="nofollow">http://t.co/TX2W1sc0</a> A quick shader optimization brought me to 70% rasterizer with spikes to 80% @60fps #CuttingItClose #ScreenshotSaturday  <a href="http://t.co/8PoOw1qE" rel="nofollow">http://t.co/8PoOw1qE</a> Added 2D lighting and day/night cycles, rasterizer usage jumped from 50% to 83% #ScreenshotSaturday  <a href="http://t.co/d4D7qhpF" rel="nofollow">http://t.co/d4D7qhpF</a> End of first day screenshot! @UTGDDC #TOJam #screenshotsaturday <a href="http://t.co/iYuZHpT0" rel="nofollow">http://t.co/iYuZHpT0</a> <a href="http://t.co/fgGAH4z0" rel="nofollow">http://t.co/fgGAH4z0</a> #swoooords #screenshotsaturday Here is the gigantic sprite sheet that I use for #FirechromeHeart. #ScreenshotSaturday. <a href="http://t.co/xZMfrKMm" rel="nofollow">http://t.co/xZMfrKMm</a> #screenshotsaturday Achievements and Progress are now working for Gravity Force 3... Huzzah! #unity3d #indie #gamedev <a href="http://t.co/JP5t8dVg" rel="nofollow">http://t.co/JP5t8dVg</a> #ScreenshotSaturday #unity3d #gamedev #indiegames Dédale (<a href="http://t.co/lDGqgAbR" rel="nofollow">http://t.co/lDGqgAbR</a>) world selection screen on the iPhone: <a href="http://t.co/b7oGQghV" rel="nofollow">http://t.co/b7oGQghV</a> Passengers prototype released <a href="http://t.co/DUnAsJwv" rel="nofollow">http://t.co/DUnAsJwv</a> #screenshotsaturday <a href="http://t.co/Pm5d1Gmh" rel="nofollow">http://t.co/Pm5d1Gmh</a> Early one this time! New tiles and shadows!! <a href="http://t.co/Fsa8OTH8" rel="nofollow">http://t.co/Fsa8OTH8</a> #screenshotsaturday While fiddling with font sizes, the Squishy Bugs login screen channelled Yoda. #ScreenshotSaturday <a href="http://t.co/Z4YqWTWh" rel="nofollow">http://t.co/Z4YqWTWh</a> Our new action puzzler's screen going for #screenshotsaturday <a href="http://t.co/RjS6rLza" rel="nofollow">http://t.co/RjS6rLza</a> 2 choices for our game character face design. #screenshotsaturday <a href="http://t.co/Qd42dNCD" rel="nofollow">http://t.co/Qd42dNCD</a> <a href="http://t.co/u9TW1qHV" rel="nofollow">http://t.co/u9TW1qHV</a> #screenshotsaturday look at them shine *pssf*, look at them shine *pssf* aah!
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