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You are viewing week 68 of #screenshotsaturday
The Saturday of 2012-02-18
119 screenshots
finished tree-ing, the light will be a camp fire #screenshotsaturday <a href="http://t.co/zes4Wlyd" rel="nofollow">http://t.co/zes4Wlyd</a> I hear it's Saturday here in Cambridge so.. Game Title remix is turning out to be something. <a href="http://t.co/72QRNBpO" rel="nofollow">http://t.co/72QRNBpO</a> #screenshotsaturday Hurrah for abstract prototypes. Keeping it as simple as possible until I can sort out mechanics #screenshotsaturday <a href="http://t.co/c4IFbepg" rel="nofollow">http://t.co/c4IFbepg</a> "I am Microwave. I will live in your mind and devour your body."  Fun stuff with Unity.  #screenshotsaturday <a href="http://t.co/fXjULvq3" rel="nofollow">http://t.co/fXjULvq3</a> Never heard of #screenshotsaturday but I might as well try it for ToonBot. <a href="http://t.co/VFf0RnwT" rel="nofollow">http://t.co/VFf0RnwT</a> I like how #screenshotsaturday works even when it's not saturday! They understand how indie developers are. #unity3d <a href="http://t.co/x7oIumpE" rel="nofollow">http://t.co/x7oIumpE</a> Disarmed! Notice: spearmen, dude with a shield  <a href="http://t.co/NBHePI6h" rel="nofollow">http://t.co/NBHePI6h</a> #screenshotsaturday Just found out about #screenshotsaturday... a bit late... but here we go! <a href="http://t.co/N03h4BxA" rel="nofollow">http://t.co/N03h4BxA</a> It's kind of like #screenshotsaturday except on a sunday :D <a href="http://t.co/Mx9Mpny1" rel="nofollow">http://t.co/Mx9Mpny1</a> Bigger screen : <a href="http://t.co/JECiu0z5" rel="nofollow">http://t.co/JECiu0z5</a> #screenshotsaturday Excuse the graphics, but engine now generates an actual level, not just a height map thing <a href="http://t.co/r7OaU9eu" rel="nofollow">http://t.co/r7OaU9eu</a> #screenshotsaturday Weekend prototype - a spiderweb. :P #AS3 + #Nape #ScreenshotSaturday <a href="http://t.co/Jr4AtCon" rel="nofollow">http://t.co/Jr4AtCon</a> <a href="http://t.co/AhwcI7eo" rel="nofollow">http://t.co/AhwcI7eo</a> kinda late for #screenshotsaturday ...but better late! First game made in flash & flashpunk! Ermm.. meant to post yesterday for #screenshotsaturday <a href="http://t.co/MgUJpjhj" rel="nofollow">http://t.co/MgUJpjhj</a> Time for  #screenshotsaturday. Do not be amazed, be afraid! <a href="http://t.co/34TXnJrY" rel="nofollow">http://t.co/34TXnJrY</a> a bit late... Showing AI debug constructs: target leading, hierarchies and states. #screenshotsaturday #gamedev <a href="http://t.co/iJQgtcBD" rel="nofollow">http://t.co/iJQgtcBD</a> Another year, another platform: Sully in XNA <a href="http://t.co/9iq84Zsu" rel="nofollow">http://t.co/9iq84Zsu</a> #screenshotsaturday Almost midnight! Gotta do one more #screenshotsaturday <a href="http://t.co/b05eQ78X" rel="nofollow">http://t.co/b05eQ78X</a> #screenshotsaturday #yhtwtgtbtgwwtg <a href="http://t.co/6X3bcLjh" rel="nofollow">http://t.co/6X3bcLjh</a> #screenshotSaturday I KNOW it's Sunday,but whatever.The red didn't come out that well but liking it's direction so far! <a href="http://t.co/4hPR6Giw" rel="nofollow">http://t.co/4hPR6Giw</a> Level editor in progress. #screenshotsaturday <a href="http://t.co/QsSR7QAx" rel="nofollow">http://t.co/QsSR7QAx</a> the test room i'm using to test sprites for Shelley. #Screenshotsaturday <a href="http://t.co/lvGwxqV3" rel="nofollow">http://t.co/lvGwxqV3</a> Vespers, Act I, showing the dormitory, with Lucca visible in Matteo's room. #screenshotsaturday <a href="http://t.co/PAcSmIov" rel="nofollow">http://t.co/PAcSmIov</a> Game for BGE Summer Competition 2012 #screenshotsaturday 
Video Link: <a href="http://t.co/rWvRnfIk" rel="nofollow">http://t.co/rWvRnfIk</a> <a href="http://t.co/6Fa7Ge55" rel="nofollow">http://t.co/6Fa7Ge55</a> I have spent way too much time on a supplmental, out-of-game asset.  I &lt;3 Fantasy Cartography! <a href="http://t.co/NpHxrDgs" rel="nofollow">http://t.co/NpHxrDgs</a> #screenshotsaturday I put up some early screenshots of a game I've been toying with on my G+ <a href="https://t.co/SZ6gd9Ro" rel="nofollow">https://t.co/SZ6gd9Ro</a> #ScreenshotSaturday <a href="http://t.co/jnPzqeqK" rel="nofollow">http://t.co/jnPzqeqK</a> Been awhile since we contributed to a #screenshotsaturday! <a href="http://t.co/bQHVVAKu" rel="nofollow">http://t.co/bQHVVAKu</a> I AM A FONTSMITH: <a href="http://t.co/EVTko7YN" rel="nofollow">http://t.co/EVTko7YN</a> #ScreenshotSaturday For #screenshotsaturday I drew myself for an upcoming project, complete with my @SuperMeatBoy shirt. @EdmundMcMillen <a href="http://t.co/snkPoVgy" rel="nofollow">http://t.co/snkPoVgy</a> I'm just going to leave this here... #screenshotsaturday <a href="http://t.co/kPDbc3jL" rel="nofollow">http://t.co/kPDbc3jL</a> Made a few changes to how the game generates and looks overall. Lots still to be done! #ScreenshotSaturday <a href="http://t.co/CHEX0l8U" rel="nofollow">http://t.co/CHEX0l8U</a> Beware the Slime King. #screenshotsaturday <a href="http://t.co/AeLDsU39" rel="nofollow">http://t.co/AeLDsU39</a> #screenshotsaturday #yhtwtgtbtgwwtg <a href="http://t.co/lPlAlxbA" rel="nofollow">http://t.co/lPlAlxbA</a> Starting map in #ForFate <a href="http://t.co/26nNsCZo" rel="nofollow">http://t.co/26nNsCZo</a> #screenshotsaturday Cubes <a href="http://t.co/bFpkDI3g" rel="nofollow">http://t.co/bFpkDI3g</a> <a href="http://t.co/0lBad0p7" rel="nofollow">http://t.co/0lBad0p7</a> <a href="http://t.co/z3062i7s" rel="nofollow">http://t.co/z3062i7s</a> #screenshotsaturday #tigjamuk Cubes <a href="http://t.co/bFpkDI3g" rel="nofollow">http://t.co/bFpkDI3g</a> <a href="http://t.co/0lBad0p7" rel="nofollow">http://t.co/0lBad0p7</a> <a href="http://t.co/z3062i7s" rel="nofollow">http://t.co/z3062i7s</a> #screenshotsaturday #tigjamuk Cubes <a href="http://t.co/bFpkDI3g" rel="nofollow">http://t.co/bFpkDI3g</a> <a href="http://t.co/0lBad0p7" rel="nofollow">http://t.co/0lBad0p7</a> <a href="http://t.co/z3062i7s" rel="nofollow">http://t.co/z3062i7s</a> #screenshotsaturday #tigjamuk Test, test? Is this thing on? Problems on broadcast for #screenshotsaturday ! <a href="http://t.co/eMSG0ukM" rel="nofollow">http://t.co/eMSG0ukM</a> - Ingame news are presented as skits! <a href="http://t.co/VtDw6KWc" rel="nofollow">http://t.co/VtDw6KWc</a> A bit of concept art for #lizzy. Is that allowed? #ScreenshotSaturday Been working on enemy behaviors. #screenshotsaturday <a href="http://t.co/WuaarkqM" rel="nofollow">http://t.co/WuaarkqM</a> A game i made with @chrismcmath  Supports 26 players <a href="http://t.co/jOXfzNpm" rel="nofollow">http://t.co/jOXfzNpm</a> #tigjamuk #screenshotsaturday Added connectors for the floating islands #screenshotsaturday <a href="http://t.co/kmUqld5E" rel="nofollow">http://t.co/kmUqld5E</a> Getting items and UI bits going on #screenshotsaturday <a href="http://t.co/uu0z3LKI" rel="nofollow">http://t.co/uu0z3LKI</a> SCREEN SHOT SATURDAY! <a href="http://t.co/kdMBDQRA" rel="nofollow">http://t.co/kdMBDQRA</a> #screenshotsaturday <a href="http://t.co/tnSNWzym" rel="nofollow">http://t.co/tnSNWzym</a> SCREEN SHOT SATURDAY! <a href="http://t.co/kdMBDQRA" rel="nofollow">http://t.co/kdMBDQRA</a> #screenshotsaturday <a href="http://t.co/tnSNWzym" rel="nofollow">http://t.co/tnSNWzym</a> And might as well do a tiny #screenshotsaturday <a href="http://t.co/sl3jALop" rel="nofollow">http://t.co/sl3jALop</a> I accidentally made the JVC Videosphere. <a href="http://t.co/S9YxEKED" rel="nofollow">http://t.co/S9YxEKED</a> #RedRover #ScreenshotSaturday Essai d'un Bomberman like en 3D avec #WebGL et Three.js #ScreenshotSaturday #GameDev <a href="http://t.co/T1GeYyMw" rel="nofollow">http://t.co/T1GeYyMw</a> I'm not tigjamming but I have been knocking PPSM round the houses. #screenshotsaturday <a href="http://t.co/y1AvAtMG" rel="nofollow">http://t.co/y1AvAtMG</a> Cellular automata #screenshotsaturday <a href="http://t.co/PxuzKzX2" rel="nofollow">http://t.co/PxuzKzX2</a> <a href="http://t.co/Tpp9gnHJ" rel="nofollow">http://t.co/Tpp9gnHJ</a> <a href="http://t.co/9q8nSiKE" rel="nofollow">http://t.co/9q8nSiKE</a> Cellular automata #screenshotsaturday <a href="http://t.co/PxuzKzX2" rel="nofollow">http://t.co/PxuzKzX2</a> <a href="http://t.co/Tpp9gnHJ" rel="nofollow">http://t.co/Tpp9gnHJ</a> <a href="http://t.co/9q8nSiKE" rel="nofollow">http://t.co/9q8nSiKE</a> Cellular automata #screenshotsaturday <a href="http://t.co/PxuzKzX2" rel="nofollow">http://t.co/PxuzKzX2</a> <a href="http://t.co/Tpp9gnHJ" rel="nofollow">http://t.co/Tpp9gnHJ</a> <a href="http://t.co/9q8nSiKE" rel="nofollow">http://t.co/9q8nSiKE</a> #screenshotsaturday 0.4 art assets - parallax bgs reworked to match new graphic style <a href="http://t.co/m0wxpdAK" rel="nofollow">http://t.co/m0wxpdAK</a> #screenshotsaturday <a href="http://t.co/fcvQ8NZE" rel="nofollow">http://t.co/fcvQ8NZE</a> beer, cubes and themes prescribing frying pans, jamming on #screenshotsaturday with @dgoodayle, behold the portal baby. <a href="http://t.co/h9p11yBX" rel="nofollow">http://t.co/h9p11yBX</a> Our first #screenshotsaturday - Here's a screenshot featuring combat: <a href="http://t.co/pgLrkqVc" rel="nofollow">http://t.co/pgLrkqVc</a> #screenshotsaturday <a href="http://t.co/Fix8s7Lq" rel="nofollow">http://t.co/Fix8s7Lq</a> My first proper #screenshotsaturday - <a href="http://t.co/HLJ4nl6s" rel="nofollow">http://t.co/HLJ4nl6s</a> Working on particle fx for the #DungeonHearts character attacks. #screenshotsaturday #Unity3d #gamedev #indiegames <a href="http://t.co/bfgOxcHd" rel="nofollow">http://t.co/bfgOxcHd</a> #screenshotsaturday lovely blending effect on the levels of #creaturesandcastles dx. <a href="http://t.co/AaEanky9" rel="nofollow">http://t.co/AaEanky9</a> 500 networked NPC's humming along 1600x1200 <a href="http://t.co/AxVYfsp9" rel="nofollow">http://t.co/AxVYfsp9</a> #screenshotsaturday #ScreenshotSaturday One of my current projects <a href="http://t.co/Ec0XDSxN" rel="nofollow">http://t.co/Ec0XDSxN</a> #HTML5 Working on a new game, but don't even know the genre of it yet haha. #ScreenshotSaturday <a href="http://t.co/Rx4URnfK" rel="nofollow">http://t.co/Rx4URnfK</a> They Bleed Pixels #screenshotsaturday mockup for Extras:Blood Badges menu, our version of achievements. <a href="http://t.co/o5I6oO59" rel="nofollow">http://t.co/o5I6oO59</a> zelda thing <a href="http://t.co/P8UcdGDB" rel="nofollow">http://t.co/P8UcdGDB</a> <a href="http://t.co/qcrtfXNz" rel="nofollow">http://t.co/qcrtfXNz</a> #screenshotsaturday #tigjamuk zelda thing <a href="http://t.co/P8UcdGDB" rel="nofollow">http://t.co/P8UcdGDB</a> <a href="http://t.co/qcrtfXNz" rel="nofollow">http://t.co/qcrtfXNz</a> #screenshotsaturday #tigjamuk here's the screenshot of the menu for <a href="http://t.co/PtrV2HPM" rel="nofollow">http://t.co/PtrV2HPM</a> #screenshotsaturday <a href="http://t.co/P9sKaNMH" rel="nofollow">http://t.co/P9sKaNMH</a> Collaborating with @terrycavanagh on a lovely child-friendly game. <a href="http://t.co/uWJrO18E" rel="nofollow">http://t.co/uWJrO18E</a> #screenshotsaturday Our game, Alun Hevel, is almost playable once more : <a href="http://t.co/X3y6wBdr" rel="nofollow">http://t.co/X3y6wBdr</a> #ScreenshotSaturday #screenshotsaturday proto built with #processing on phone while under the Channel (Eurostar), not much to look at. <a href="http://t.co/5uyb92ut" rel="nofollow">http://t.co/5uyb92ut</a> Now a local gameworld area of randomly generated floating island is displayed #screenshotsaturday <a href="http://t.co/HfFS2MrR" rel="nofollow">http://t.co/HfFS2MrR</a> Dat atmosphere. Showing off some lighting in Wayward which will eventually become dynamic lighting. #screenshotsaturday <a href="http://t.co/vsc8CZzE" rel="nofollow">http://t.co/vsc8CZzE</a> Generated levels in LEVEL UP! <a href="http://t.co/7Ybok8wB" rel="nofollow">http://t.co/7Ybok8wB</a> #screenshotsaturday Throwing together some template rooms in our editor for dungeon generation.  <a href="http://t.co/WujJNB16" rel="nofollow">http://t.co/WujJNB16</a> #screenshotsaturday #screenshotsaturday New iOS/Android game.  I will release actual screenshots soon once it is looking more polished. <a href="http://t.co/l9QW5f4Z" rel="nofollow">http://t.co/l9QW5f4Z</a> An overview shot of the gameplay area in "Quiet, Please!" - <a href="http://t.co/l1RkqZFJ" rel="nofollow">http://t.co/l1RkqZFJ</a>  #screenshotsaturday #xblig Making some fractal plants #screenshotsaturday <a href="http://t.co/PU8MczCn" rel="nofollow">http://t.co/PU8MczCn</a> Today I'm working on furnitures and other objects. #ScreenshotSaturday <a href="http://t.co/zZnk3cuk" rel="nofollow">http://t.co/zZnk3cuk</a> Help us get #Spellirium on Steam!  Read this!  <a href="http://t.co/YIvkx0JU" rel="nofollow">http://t.co/YIvkx0JU</a>  #ScreenshotSaturday <a href="http://t.co/6MmxrBXV" rel="nofollow">http://t.co/6MmxrBXV</a> Our 48H game to test out @getmoai & @marmaladeapps #screenshotsaturday <a href="http://t.co/AcZmzsWY" rel="nofollow">http://t.co/AcZmzsWY</a> Doesn't appear too different to before, but Perlin now within Monkey which will save on load times <a href="http://t.co/E8FV3XbC" rel="nofollow">http://t.co/E8FV3XbC</a> #screenshotsaturday #screenshotsaturday new screenshot of my game in progress, OverLand: <a href="http://t.co/V2NeZI2K" rel="nofollow">http://t.co/V2NeZI2K</a> Procedural skybox, more details on our blog <a href="http://t.co/XU7napdm" rel="nofollow">http://t.co/XU7napdm</a> #screenshotsaturday <a href="http://t.co/jJCTlrJN" rel="nofollow">http://t.co/jJCTlrJN</a> <a href="http://t.co/v0tE3zwR" rel="nofollow">http://t.co/v0tE3zwR</a> I dreamed about this tonite. Might aswell program it :D #screenshotsaturday A silly Wikipedia hide-and-seek game by @whitingjp and myself #screenshotsaturday <a href="https://t.co/2klm7ch1" rel="nofollow">https://t.co/2klm7ch1</a> #tigjamuk <a href="http://t.co/3tCmUO2t" rel="nofollow">http://t.co/3tCmUO2t</a> #screenshotsaturday Quantum Wreckers early Dockside level <a href="http://t.co/Xr60Qi6r" rel="nofollow">http://t.co/Xr60Qi6r</a> Polishing the highscore mode of nanojump again. Skill mode & level editor in the works :) #nanojump #screenshotsaturday <a href="http://t.co/rDa7iLMF" rel="nofollow">http://t.co/rDa7iLMF</a> Platformer i'm working on, dovahkiin character is just a placeholder sprite #screenshotsaturday <a href="http://t.co/Wr58UbNv" rel="nofollow">http://t.co/Wr58UbNv</a> #screenshotsaturday <a href="http://t.co/6sszhkzK" rel="nofollow">http://t.co/6sszhkzK</a> 'building bridges' #ScreenshotSaturday Added monster parachutes this week. r/gamedev ss post: <a href="http://t.co/PsrEnAaH" rel="nofollow">http://t.co/PsrEnAaH</a> <a href="http://t.co/VQGO5Mvv" rel="nofollow">http://t.co/VQGO5Mvv</a> Having lots of fun making this game Elizabeth Shoots Ghosts with art by @ishisoft #screenshotSaturday <a href="http://t.co/BuTFlD8p" rel="nofollow">http://t.co/BuTFlD8p</a> #screenshotsaturday Not really a game to play in there yet, but it's heading that way slowly! <a href="http://t.co/MgRM0iUb" rel="nofollow">http://t.co/MgRM0iUb</a> #Outpost just got a title screen! Yay! Feels good to work on my game again... #screenshotsaturday <a href="http://t.co/lGghLA9r" rel="nofollow">http://t.co/lGghLA9r</a> <a href="http://t.co/Kr6aLc9D" rel="nofollow">http://t.co/Kr6aLc9D</a> Oh wow, look at the blur on those next gen voxels! #screenshotsaturday Modeled a new ship for Drifter yesterday: Egret <a href="http://t.co/CROWoJex" rel="nofollow">http://t.co/CROWoJex</a> #Drifter #screenshotsaturday Game done and submitted! Just 5 levels so far but hoping to expand it over time. #Codea #screenshotsaturday <a href="http://t.co/I6HnzVOS" rel="nofollow">http://t.co/I6HnzVOS</a> #Codea #screenshotsaturday flower generator (forgot I left a low petal test in before) <a href="http://t.co/6GiDyWjd" rel="nofollow">http://t.co/6GiDyWjd</a> #screenshotsaturday NeonPlat Classic (iOS) : Coming soon! (as in, should be out before the end of the month!) <a href="http://t.co/bl6hmsxz" rel="nofollow">http://t.co/bl6hmsxz</a> TWO screenshots, mha--ha--ha #screenshotsaturday <a href="http://t.co/nE1o88uH" rel="nofollow">http://t.co/nE1o88uH</a> One screenshot, mha--ha--ha #screenshotsaturday <a href="http://t.co/hDONwTUh" rel="nofollow">http://t.co/hDONwTUh</a> #Codea #screenshotsaturday simple flower generator <a href="http://t.co/yWelUeX7" rel="nofollow">http://t.co/yWelUeX7</a> Now with added lighting effects on particles #screenshotSaturday #XNA # XBLIG <a href="http://t.co/K4ZJL2eU" rel="nofollow">http://t.co/K4ZJL2eU</a> Doing some work on interplanetary travel. #screenshotsaturday <a href="http://t.co/Whq6xgqU" rel="nofollow">http://t.co/Whq6xgqU</a> Thrown potions now have specail effects. #screenshotsaturday <a href="http://t.co/2nJKrEHI" rel="nofollow">http://t.co/2nJKrEHI</a> <a href="http://t.co/HvpSXzLL" rel="nofollow">http://t.co/HvpSXzLL</a> #screenshotsaturday <a href="http://t.co/2XSoh9QN" rel="nofollow">http://t.co/2XSoh9QN</a> #ProjectMigrant #ScreenshotSaturday <a href="http://t.co/Lfbd2XVk" rel="nofollow">http://t.co/Lfbd2XVk</a> (re)Working the GUI of #AstroLander #ScreenShotSaturday <a href="http://t.co/J4V5wysB" rel="nofollow">http://t.co/J4V5wysB</a> <a href="http://t.co/BZJ1Umuw" rel="nofollow">http://t.co/BZJ1Umuw</a> <a href="http://t.co/psNKKS6G" rel="nofollow">http://t.co/psNKKS6G</a> #GameDev (re)Working the GUI of #AstroLander #ScreenShotSaturday <a href="http://t.co/J4V5wysB" rel="nofollow">http://t.co/J4V5wysB</a> <a href="http://t.co/BZJ1Umuw" rel="nofollow">http://t.co/BZJ1Umuw</a> <a href="http://t.co/psNKKS6G" rel="nofollow">http://t.co/psNKKS6G</a> #GameDev (re)Working the GUI of #AstroLander #ScreenShotSaturday <a href="http://t.co/J4V5wysB" rel="nofollow">http://t.co/J4V5wysB</a> <a href="http://t.co/BZJ1Umuw" rel="nofollow">http://t.co/BZJ1Umuw</a> <a href="http://t.co/psNKKS6G" rel="nofollow">http://t.co/psNKKS6G</a> #GameDev We are progressing well. <a href="http://t.co/WAN8dDUx" rel="nofollow">http://t.co/WAN8dDUx</a> #screenshotsaturday #voyager3 #screenshotsaturday is here! Here's a pic of my game: Stones of Sorrow! <a href="http://t.co/jMP7zOOR" rel="nofollow">http://t.co/jMP7zOOR</a> Random platformer I started as a side project: <a href="http://t.co/y3KWuo3B" rel="nofollow">http://t.co/y3KWuo3B</a> Not much done yet. #screenshotsaturday Random world now comes with random vegetation #screenshotsaturday <a href="http://t.co/H8izS4hv" rel="nofollow">http://t.co/H8izS4hv</a> Starting early... here's my game, so close to being finished. :D <a href="http://t.co/n6NbjVy6" rel="nofollow">http://t.co/n6NbjVy6</a> #screenshotsaturday #cocos2d #gamedev Neoteria coming next thursday to #ios and #Android! - <a href="http://t.co/VNL9lkaQ" rel="nofollow">http://t.co/VNL9lkaQ</a> #screenshotsaturday <a href="http://t.co/GcD2UBYn" rel="nofollow">http://t.co/GcD2UBYn</a> That's gameplay sorted. Now for level design and a menu system. #Codea #screenshotsaturday <a href="http://t.co/RR7fsSfC" rel="nofollow">http://t.co/RR7fsSfC</a> Introducing photorealistic smooth shadows <a href="http://t.co/IxweR9iH" rel="nofollow">http://t.co/IxweR9iH</a> #ScreenshotSaturday It might not be purdy enough, but oh well... #ScreenshotSaturday <a href="http://t.co/xfHsb5RT" rel="nofollow">http://t.co/xfHsb5RT</a> An early #screenshotsaturday - Robot Ninja Defense concept sketch: <a href="http://t.co/73lasX79" rel="nofollow">http://t.co/73lasX79</a> game goes live Feb. 27th
Welcome to #screenshotsaturday!
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